souls saga script

GetText | Sub-power of Soul Manipulation. Add comment. https://www.microsoft.com/en-us/download ?? Popular user-defined tags for this product: 13 Curators have reviewed this product. "), game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTAsgore.MouseButton1Click:Connect(function(), game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextColor3 = Color3.fromRGB(255, 0, 0), game.Players.LocalPlayer.Character.Head.HealthBar.Frame.StaminaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 0, 0), game.Players.LocalPlayer.Character.Head.Voice:Destroy(), Sound.Parent = game.Players.LocalPlayer.Character.Head, Sound.SoundId = "rbxassetid://7807218979", Sound.SoundId = "rbxassetid://4617295755", for _,v in pairs(player.Backpack.Main:GetChildren()) do, v.Animations.Idle.AnimationId = "rbxassetid://5411065101"-- change specifc animations to whatever you want, v.Animations.Walk.AnimationId = "rbxassetid://5411071023", v.Animations.Run.AnimationId = "rbxassetid://5411068397", v.Animations.Block.AnimationId = "rbxassetid://5411080645", for _,v in pairs(original:GetDescendants()) do--- the, for _,v in pairs(clone:GetDescendants()) do, -------------Gui stuff-----------Just to make the whole thing work bascially, for _,v in pairs(player.PlayerGui.UI.Ui:GetChildren()) do, for _,v in pairs(player.PlayerGui:GetChildren()) do, original:Destroy()---destroys so you can play the animations, game.Players.LocalPlayer.Backpack.Main.UndyneMoves.ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://5411089475", game.Players.LocalPlayer.Backpack.Main.UndyneMoves.ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://4800163313", game.Players.LocalPlayer.Backpack.Main.UndyneMoves.ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://5776251749", game.Players.LocalPlayer.Backpack.Main.UndyneMoves.ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://4800630930", game.Players.LocalPlayer.Backpack.Main.UndyneMoves.ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://6154060166", game.Players.LocalPlayer.Character.Spear:Destroy(), game.ReplicatedStorage.Effects.HeavyHitEffect.Effect1.Color = Color3.fromRGB(255, 176, 0), game.ReplicatedStorage.Effects.HeavyHitEffect.Effect2.Color = Color3.fromRGB(255, 0, 0), game.ReplicatedStorage.Effects.SpearGroundExplosion.Explosion.Name = "Explosion1", game.ReplicatedStorage.Effects.SpearGroundExplosion.Explosion1.Color = Color3.fromRGB(255, 120, 0), game.ReplicatedStorage.Effects.SpearGroundExplosion.Explosion.Color = Color3.fromRGB(255, 0, 0), uinps = game:GetService'UserInputService', --------------------------------------------------------, local cf0 = CFrame.new(0,-0.80,0) * CFrame.Angles(-3,-1.50,0), m.MeshId = "http://www.roblox.com/asset/?id=30694864", local hw = Instance.new("Motor",game.Players.LocalPlayer.Character["Right Arm"]), hw.Part0 = game.Players.LocalPlayer.Character["Right Arm"], local char = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = getlockchar().HumanoidRootPart.CFrame * CFrame.new(0,0,3), lockon = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, for _,v in pairs(game.ReplicatedStorage.RogueEffects.FireEffect:GetDescendants()) do, game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Torso.CustomParticle:Destroy(), v:Fire({"Model","SpearGroundExplosion",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame}), for _,v in pairs(game.workspace:GetChildren()) do, if v:FindFirstChildOfClass('Humanoid') and v ~= char and v:FindFirstChild('HumanoidRootPart') then, mag = (char.HumanoidRootPart.Position - v.HumanoidRootPart.Position).magnitude. "; char = game.Players.LocalPlayer.Character, local vel = Instance.new('BodyVelocity',char.HumanoidRootPart), vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge, char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0), playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0), part.Name = "Platform" -- Name the part hehe, part.Anchored = true -- Anchor the part, part.Parent = game.Workspace -- Put the part into the Workspace, part.Shape = Enum.PartType.Block -- Give the part a ball shape, part.Position = playerpos + Vector3.new(0, -5, 0), hum = char:FindFirstChildOfClass('Humanoid'), anim.AnimationId = 'rbxassetid://4562533193'-- put id here, with rbxasset thing and everything, local selfpos = char.HumanoidRootPart.Position, local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves. BLOX FRUITS (EVENT) 27 February 2023 . Please, Sign In to add comment . Please note: These forums are obsolete and new topics can no longer be created. Pastebin.com is the number one paste tool since 2002. website builder. | 0.32 KB, C++ | [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [5] = CFrame.new(0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1), [5] = CFrame.new(0, 0, 0, 0.866025388, -5, 0, 0.5, 0.866025388, 0, 0, 0, 1), [5] = CFrame.new(0, 0, 0, 0.866025388, -3, 0, 0.5, 0.866025388, 0, 0, 0, 1), [5] = CFrame.new(0, 0, 0, 1.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1), game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Determination", game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 0, 0), Sound.SoundId = "rbxassetid://2759823703", game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Justice", game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 0), Sound.SoundId = "rbxassetid://5670393738". | 1.45 KB, Python | ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, local Event = game:GetService("ReplicatedStorage").Remotes.Damage, local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim), local walkspeed = game.Players.LocalPlayer.Backpack.Main.WalkSpeed.Value and game.Players.LocalPlayer.Character.Humanoid.WalkSpeed, uis.InputBegan:Connect(function(inputObject,gameProcessedEvent), if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then, lmb(10,"Normal",0.5,"rbxassetid://4906092495",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * Vector3.new(0, 0, 1),game:GetService("ReplicatedStorage").Sounds.KnifeHit). The colorful realm rife with pastel-hued spirits was 23. This website is using a security service to protect itself from online attacks. For new topics, we welcome you to join us at the new forums. game.Players.LocalPlayer.Chatted:connect(function(a)if a=="ok"then local b=game:GetService("UserInputService")local c=game:GetService("StarterGui")local d=game:GetService("Workspace")local e=d.Camera;local f=game:GetService("ReplicatedStorage")local g=game:GetService("Lighting")local h=game:GetService("Players")local i=h.LocalPlayer;local j=i:GetMouse()local k={"Back","Bottom","Front","Left","Right","Top"}local l=85;local n=""function SendChat(o)game.StarterGui:SetCore("ChatMakeSystemMessage",{Text='[OUTPUT]: '..o})end;function enableESPCode()for p,q in pairs(h:GetPlayers())do if q.Name~=i.Name then q.CharacterAdded:Connect(function(r)wait(2)local s=Instance.new("BillboardGui",q.Character.Head)s.Name="EGUI"s.AlwaysOnTop=true;s.ExtentsOffset=Vector3.new(0,3,0)s.Size=UDim2.new(0,200,0,50)local t=Instance.new("TextLabel",s)t.Text=q.Name;t.BackgroundTransparency=1;t.TextSize=14;t.Font="Arial"t.TextColor3=Color3.fromRGB(75,151,75)t.Size=UDim2.new(0,200,0,50)for p,u in pairs(q.Character:GetChildren())do if u.Name=="Head"then for p,v in pairs(k)do local m=Instance.new("SurfaceGui",u)m.Name="EGUI"m.Face=v;m.Active=true;m.AlwaysOnTop=true;local w=Instance.new("Frame",m)w.Size=UDim2.new(1,0,1,0)w.BorderSizePixel=0;w.BackgroundTransparency=0.5;w.BackgroundColor3=Color3.fromRGB(75,151,75)q.Backpack.ChildAdded:connect(function(x)if x.Name=="Gun"or x.Name=="Revolver"then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif x.Name=="Knife"or x.Name=="Blade"or x.Name=="Battleaxe"then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end)q.Character.ChildAdded:connect(function(y)if y.Name=="Gun"or y.Name=="Revolver"then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif y.Name=="Knife"or y.Name=="Blade"or y.Name=="Battleaxe"then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end)end end end;q.Backpack.ChildAdded:connect(function(x)if x.Name=="Gun"or x.Name=="Revolver"then t.TextColor3=Color3.fromRGB(13,105,172)elseif x.Name=="Knife"or x.Name=="Blade"or x.Name=="Battleaxe"then t.TextColor3=Color3.fromRGB(196,40,28)end end)q.Character.ChildAdded:connect(function(y)if y.Name=="Gun"or y.Name=="Revolver"then t.TextColor3=Color3.fromRGB(13,105,172)elseif y.Name=="Knife"or y.Name=="Blade"or y.Name=="Battleaxe"then t.TextColor3=Color3.fromRGB(196,40,28)end end)end)end end;h.PlayerAdded:Connect(function(z)if z.Name~=i.Name then z.CharacterAdded:Connect(function(r)wait(2)local s=Instance.new("BillboardGui",z.Character.Head)s.Name="EGUI"s.AlwaysOnTop=true;s.ExtentsOffset=Vector3.new(0,3,0)s.Size=UDim2.new(0,200,0,50)local t=Instance.new("TextLabel",s)t.Text=z.Name;t.BackgroundTransparency=1;t.TextSize=14;t.Font="Arial"t.TextColor3=Color3.fromRGB(75,151,75)t.Size=UDim2.new(0,200,0,50)for p,u in pairs(z.Character:GetChildren())do if u.Name=="Head"then for p,v in pairs(k)do local m=Instance.new("SurfaceGui",u)m.Name="EGUI"m.Face=v;m.Active=true;m.AlwaysOnTop=true;local w=Instance.new("Frame",m)w.Size=UDim2.new(1,0,1,0)w.BorderSizePixel=0;w.BackgroundTransparency=0.5;w.BackgroundColor3=Color3.fromRGB(75,151,75)z.Backpack.ChildAdded:connect(function(x)if x.Name=="Gun"or x.Name=="Revolver"then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif x.Name=="Knife"or x.Name=="Blade"or x.Name=="Battleaxe"then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end)z.Character.ChildAdded:connect(function(y)if y.Name=="Gun"or y.Name=="Revolver"then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif y.Name=="Knife"or y.Name=="Blade"or y.Name=="Battleaxe"then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end)end end end;z.Backpack.ChildAdded:connect(function(x)if x.Name=="Gun"or x.Name=="Revolver"then t.TextColor3=Color3.fromRGB(13,105,172)elseif x.Name=="Knife"or x.Name=="Blade"or x.Name=="Battleaxe"then t.TextColor3=Color3.fromRGB(196,40,28)end end)z.Character.ChildAdded:connect(function(y)if y.Name=="Gun"or y.Name=="Revolver"then t.TextColor3=Color3.fromRGB(13,105,172)elseif y.Name=="Knife"or y.Name=="Blade"or y.Name=="Battleaxe"then t.TextColor3=Color3.fromRGB(196,40,28)end end)end)end end)i.Character.Humanoid.WalkSpeed=l;i.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"):connect(function()if i.Character.Humanoid.WalkSpeed~=l then i.Character.Humanoid.WalkSpeed=l end end)i.CharacterAdded:Connect(function(r)wait(0.5)r.Humanoid.WalkSpeed=l;r.Humanoid:GetPropertyChangedSignal("WalkSpeed"):connect(function()if r.Humanoid.WalkSpeed~=l then r.Humanoid.WalkSpeed=l end end)end)d.ChildAdded:connect(function(m)if tostring(m)=="Bank"or tostring(m)=="Bank2"or tostring(m)=="BioLab"or tostring(m)=="Factory"then n=m.Name;print(n)elseif tostring(m)=="House2"or tostring(m)=="Office3"or tostring(m)=="Office2"then n=m.Name;print(n)elseif tostring(m)=="Workplace"or tostring(m)=="Mineshaft"or tostring(m)=="Hotel"then n=m.Name;print(n)elseif tostring(m)=="MilBase"or tostring(m)=="PoliceStation"then n=m.Name;print(n)elseif tostring(m)=="Hospital2"or tostring(m)=="Mansion2"or tostring(m)=="Lab2"then n=m.Name;print(n)end;if tostring(m)=="GunDrop"then local s=Instance.new("BillboardGui",m)s.Name="EGUI"s.AlwaysOnTop=true;s.ExtentsOffset=Vector3.new(0,0,0)s.Size=UDim2.new(1,0,1,0)local t=Instance.new("TextLabel",s)t.Text="Gun Drop"t.BackgroundTransparency=1;t.TextSize=10;t.Font="Arial"t.TextColor3=Color3.fromRGB(245,205,48)t.Size=UDim2.new(1,0,1,0)end end)end;enableESPCode()function espFirst()for p,q in pairs(h:GetPlayers())do if q.Name~=i.Name then local s=Instance.new("BillboardGui",q.Character.Head)s.Name="EGUI"s.AlwaysOnTop=true;s.ExtentsOffset=Vector3.new(0,3,0)s.Size=UDim2.new(0,200,0,50)local t=Instance.new("TextLabel",s)t.Text=q.Name;t.BackgroundTransparency=1;t.TextSize=14;t.Font="Arial"t.TextColor3=Color3.fromRGB(75,151,75)t.Size=UDim2.new(0,200,0,50)for p,u in pairs(q.Character:GetChildren())do if u.Name=="Head"then for p,v in pairs(k)do local m=Instance.new("SurfaceGui",u)m.Name="EGUI"m.Face=v;m.Active=true;m.AlwaysOnTop=true;local w=Instance.new("Frame",m)w.Size=UDim2.new(1,0,1,0)w.BorderSizePixel=0;w.BackgroundTransparency=0.5;w.BackgroundColor3=Color3.fromRGB(75,151,75)q.Backpack.ChildAdded:connect(function(x)if x.Name=="Gun"or x.Name=="Revolver"then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif x.Name=="Knife"or x.Name=="Blade"or x.Name=="Battleaxe"then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end)q.Character.ChildAdded:connect(function(y)if y.Name=="Gun"or y.Name=="Revolver"then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif y.Name=="Knife"or y.Name=="Blade"or y.Name=="Battleaxe"then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end)if q.Backpack:FindFirstChild("Gun")or q.Backpack:FindFirstChild("Revolver")or q.Character:FindFirstChild("Gun")or q.Character:FindFirstChild("Revolver")then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif q.Backpack:FindFirstChild("Knife")or q.Backpack:FindFirstChild("Blade")or q.Backpack:FindFirstChild("Battleaxe")or q.Character:FindFirstChild("Knife")or q.Character:FindFirstChild("Blade")or q.Character:FindFirstChild("Battleaxe")then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end end end;q.Backpack.ChildAdded:connect(function(x)if x.Name=="Gun"or x.Name=="Revolver"then t.TextColor3=Color3.fromRGB(13,105,172)elseif x.Name=="Knife"or x.Name=="Blade"or x.Name=="Battleaxe"then t.TextColor3=Color3.fromRGB(196,40,28)end end)q.Character.ChildAdded:connect(function(y)if y.Name=="Gun"or y.Name=="Revolver"then t.TextColor3=Color3.fromRGB(13,105,172)elseif y.Name=="Knife"or y.Name=="Blade"or y.Name=="Battleaxe"then t.TextColor3=Color3.fromRGB(196,40,28)end end)if q.Backpack:FindFirstChild("Gun")or q.Backpack:FindFirstChild("Revolver")or q.Character:FindFirstChild("Gun")or q.Character:FindFirstChild("Revolver")then t.TextColor3=Color3.fromRGB(13,105,172)elseif q.Backpack:FindFirstChild("Knife")or q.Backpack:FindFirstChild("Blade")or q.Backpack:FindFirstChild("Battleaxe")or q.Character:FindFirstChild("Knife")or q.Character:FindFirstChild("Blade")or q.Character:FindFirstChild("Battleaxe")then t.TextColor3=Color3.fromRGB(196,40,28)end end end;for p,A in pairs(d:GetChildren())do if tostring(A)=="Bank"or tostring(A)=="Bank2"or tostring(A)=="BioLab"or tostring(A)=="Factory"then n=A.Name;print(n)elseif tostring(A)=="House2"or tostring(A)=="Office3"or tostring(A)=="Office2"then n=A.Name;print(n)elseif tostring(A)=="Workplace"or tostring(A)=="Mineshaft"or tostring(A)=="Hotel"then n=A.Name;print(n)elseif tostring(A)=="MilBase"or tostring(A)=="PoliceStation"then n=m.Name;print(n)elseif tostring(A)=="Hospital2"or tostring(A)=="Mansion2"or tostring(A)=="Lab2"then n=A.Name;print(n)end;if tostring(m)=="GunDrop"then local s=Instance.new("BillboardGui",m)s.Name="EGUI"s.AlwaysOnTop=true;s.ExtentsOffset=Vector3.new(0,0,0)s.Size=UDim2.new(1,0,1,0)local t=Instance.new("TextLabel",s)t.Text="Gun Drop"t.BackgroundTransparency=1;t.TextSize=10;t.Font="Arial"t.TextColor3=Color3.fromRGB(245,205,48)t.Size=UDim2.new(1,0,1,0)end end end;function tpCoin()if n~=""and d[n]~=nil then if i.PlayerGui.MainGUI.Game.CashBag:FindFirstChild("Elite")then if tostring(i.PlayerGui.MainGUI.Game.CashBag.Coins.Text)~="10"then for B=10,1,-1 do local C=d[n]:FindFirstChild("CoinContainer")local D=i.Character:FindFirstChild("LowerTorso")if D and C then for B,y in pairs(C:GetChildren())do y.Transparency=0.5;y.CFrame=i.Character.LowerTorso.CFrame end end;if tostring(i.PlayerGui.MainGUI.Game.CashBag.Coins.Text)=="10"then break end;wait(0.7)end end elseif i.PlayerGui.MainGUI.Game.CashBag:FindFirstChild("Coins")then if tostring(i.PlayerGui.MainGUI.Game.CashBag.Coins.Text)~="15"then for B=15,1,-1 do local C=d[n]:FindFirstChild("CoinContainer")local D=i.Character:FindFirstChild("LowerTorso")if D and C then for B,y in pairs(C:GetChildren())do y.Transparency=0.5;y.CFrame=i.Character.LowerTorso.CFrame end end;if tostring(i.PlayerGui.MainGUI.Game.CashBag.Coins.Text)=="15"then break end;wait(0.7)end end end end end;function bringGun()if d:FindFirstChild("GunDrop")then d.GunDrop.CFrame=i.Character.HumanoidRootPart.CFrame+Vector3.new(2,0,0)end end;function changeWS(E)if E==0 then l=l+5;i.Character.Humanoid.WalkSpeed=l elseif E==1 then if l>=0 then l=l-5;i.Character.Humanoid.WalkSpeed=l end;if l<0 then l=0;i.Character.Humanoid.WalkSpeed=l end end end;j.KeyDown:connect(function(F)if F==""then tpCoin()end;if F==""then bringGun()end;if F==""then changeWS(0)SendChat("Walk Speed :"..i.Character.Humanoid.WalkSpeed)end;if F==""then changeWS(1)SendChat("Walk Speed :"..i.Character.Humanoid.WalkSpeed)end end)espFirst()end end), GetText | | 1.99 KB, JSON | Features TONS of characters! [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing3, elseif lmbmode == 1 and lmbon == true then, lmb(2,"Normal",0.6,"rbxassetid://4800266314",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * Vector3.new(0, 0, 1),game:GetService("ReplicatedStorage").Sounds.KnifeHit), elseif lmbmode == 2 and lmbon == true then, lmb(4,"Normal",0.4,"rbxassetid://4348301706",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * Vector3.new(0, 0, 1),game:GetService("ReplicatedStorage").Sounds.KnifeHit), elseif lmbmode == 3 and lmbon == true then, lmb(3,"Normal",0.5,"rbxassetid://4456901030",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * Vector3.new(0, 0, 1),game:GetService("ReplicatedStorage").Sounds.KnifeHit), elseif lmbmode == 4 and lmbon == true then, lmb(5,"Normal",0.6,"rbxassetid://4300091335",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * Vector3.new(0, 0, 1),game:GetService("ReplicatedStorage").Sounds.KnifeHit), elseif lmbmode == 5 and lmbon == true then, lmb(5,"Knockback",0.6,"rbxassetid://4906108508",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 170 + Vector3.new(0, -40, 0),game:GetService("ReplicatedStorage").Sounds.KnifeHit), uis.InputBegan:Connect(function(input,gameProcessedEvent), --_G.cdr = false--Just global cooldown cause this is just a pure script, so ya know you dont accidently spam it and get banned, if _G.cdr then return end-- it will stop the script from running after you used it until the cooldown is done, _G.cdr = true---sets to true so the line above would work, local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value, a.AnimationId = 'rbxassetid://4905914802', --char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,20,0), --char.HumanoidRootPart.Position + Vector3.new(0,10000,0), local tab2 = {}-- Adds the table for the projectiles, val = Instance.new('NumberValue',player)--Creates a number value Instance to be able to detect value, detect = char.Attacks.ChildAdded:Connect(function(pp)--- detects if an instance is added to the Attacks Folder, if pp.Name == 'KnifeSlashProjectile' then-- you can use dex to get the name of the projectiles, table.insert(tab2,pp)---inserts the part to the table so it can be used later, am = am + 1-- everytime a projectile is added it will add the numbers and change the NumberValue to that number, pp:WaitForChild('BodyVelocity'):Destroy()-- Removes body velocity(Body Velocity is the instance that makes the projectile move), detect2 = val:GetPropertyChangedSignal("Value"):Connect(function(), if val.Value == amm then--- Detect when there are a specific number of projectiles well depending on the remote u have to multiply it sometimes, tab = {}-- Adding table for the BodyPosition, for _,v in pairs(tab2) do---goes through the table, v.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,10,-2), v1 = Instance.new('BodyPosition',v)-- Adds Body Position Instance(It will move the projectiles to a specific location), v1.Name = 'Client'-- Needs to be named client in soulshatters so it wont crash, v1.P = 30000---The Velocity that will be used to move the projeciles to a specific position, v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(0,10,0), table.insert(tab,v1)--Inserts the instances to the table, v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(x,10,z), for i = 1,#tab do--will loop for how many things are in the table, local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value--LockOn Value to get the lock on of a player, if LockOn then -- Checks if you are locked on, elseif not LockOn then--If you are not locked it will use your Mouse Position instead, tab[i].D = 150---when you add things into a table there wil be a number that defines that instance in the table(kinda like names work), tab[i].Position = r2.p + Vector3.new(0,-4,0), spawn(function()-- Remote to make it damage the target, detect:Disconnect()-- Disconnects the functions so it wont keep running, val:Destroy()-- Destroy the Number value instance used to detect the Projectiles, _G.cdr = false--_G is a global value so if u used the same _G.

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souls saga script