pathfinder: kingmaker 2h paladin build

Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. Create an account to follow your favorite communities and start taking part in conversations. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. Has Shatter Defenses. Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. This is a power attack build. Very simple and abusive build fit for Unfair. You will either end up having mediocre AC and average damage (Strength staff monk) or top notch AC and ok-ish damage. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. 19/14/14/10/11/7 and no Persuasion for those. 131.25 is nearly 4 times the weight of the halfling. Think thats pretty much it. . Scimitars have nice synergy with Magus, so here we go. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. I would say divine scion is okay if youre also doing levels in slayer. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). Totally adores having Legendary Proportions cast on him. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. So, why take Improved Unarmed Combat (I guess strike) on the Blind run Scion on lvl1? Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. Or you can toss some defensive spells if you need those. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. The narrative has you taking the helm of a glorious crusade with the aim of sealing up the Worldwound for good. In all honesty Monks are not a good class. Keep a staff on you just in case. Two-handed Strength monk with tolerable AC and Damage. Extra attack can go a long way. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. Use crossbows till you find Agile Pick under the Old Sycamore. I like to give him the madman voice. Sorry, this post was deleted by the person who originally posted it. Even if a little bit late as a reply, thanks for the tipps guys. x1.5 STR as damage bonus. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? Earth or Fire Wall + Bowling (depending how much time you have to spare). Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Otherwise tanky pala. Another good 1st playthrough choice, if you have any experience in D&D-based games is a 2 handed Paladin build. WIS draining stuff will be spooky, though. Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. It's just due to how itemization works. Which builds to best include summoning on hard difficulty. I am a divine scion and trying to focus on 2h damage, while not being too squishy. Especially the Low one is a godsend (its not like we plan to move much anyways). Travel domain is mechanically the best. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. I opted for wings to help the Armour Class (AC) ramp. It'll be fine. Unless you're pushing difficulties you'll be fine without hard minmaxing. At least an alchemist to buff AC of your doggo. Will have about 70+AC and 40+ AB late-game in case you are interested. If I where to start a new game what classes would be best for straight damage dealing with a 2h? Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. Level 13 brings us Enduring Earth, doubling the duration. Dont think you can squeeze much more out of the class. Borrow Tartuccios Crossbow for a bit. But it still stacks on top of Deadly Earth for double the damage. Doesn't do anything spectacular, but should be a smooth run. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). And we kinda have to have it as bite forces you into 2ft distance. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Will give you Bane Blade, so that's good. Important Alchemist Spells: Shield, Lesser Restoration. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. Less AC than monk in every DnD derivative. (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Monk Robes, Bracers of Armor, AC gear, +Stat gear. Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Question on the "Feyspeaker Shifter." :). Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. Will give you bane blade, so that's good. Solid front-liner. You can borrow one from Tartuccio and force him to use cantrips instead. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. Arcane weapon youll likely use is Axiomatic+Bane. Staff early, Greataxe (Vanquisher bis) later. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Has crowd control (CC) effects for every save, Attack the lowest. Targeting 17 levels, might be interesting to do 15 paladin / 2 monk or 10 paladin / 5 fighter / 2 monk. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Or Power Attack + Dreadful Carnage. Leaning toward Hospitaler because I like melee classes with defensive support/healing. Has quite a lot of attacks. No robes ever meld into the form as far as I know, so it doesnt matter. Second, paladins are very well situated for the intimidation feat line. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. +Stat belts and hats. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Good option for a blind run. Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Weapon Talents were skipped entirely. You focus on Dex / charisma and toba lesser degree intelligence. I chose Kama because only decent Sai I found was agile. The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. If you have Varnhold DLC. Because I like swords, and I want to use swords. Don't remember if you get one in the starting kit. There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. Reddit and its partners use cookies and similar technologies to provide you with a better experience. +4 Wing = 76 melee AC. Lesser extend rod for Mirror Images. Glaive, Fauchard (exotic), etc). Totally is not your healer. Cant be done as a merc. Automatic Dazzle from Level 14 and hes good at it too. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. I opted for beast shape to get you going sooner. Dont jump on greataxes just because youve got a feat. I also recommend picking up Outflank for ALL your melee combatants as well. Use metamagic rods extensively. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Can be done better on Musetouched Aasimar. Add Amulet of Mighty Fists when you start shifting. Two things: I'm a fan of hospitaler. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. Can be your Athletics character, Glaive early on, then best 2h weapon you can get, 2h Bastard Sword when you get it. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Then +4 Crane = 72AC. Press J to jump to the feed. Has Sensei, so you can drop a Bard if you want to. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! 5/18/14/12/9/19 if not. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. Press J to jump to the feed. Scorching Ray is only any good from lvl8 for you. It's useful, especially with maxed out Charisma (CHA). Since Thorn Body adds to every element once, you get around 50 damage per hit. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. Thats nice, I suppose. Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. Of all the 4 full martial classes, Paladins are the worst physical tanks. :D. Create an account to follow your favorite communities and start taking part in conversations. This build is current to November 10, 2019. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. Punishes tripped enemies hard. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. Animate dead and bloodline spells will do fine as fodder summons. Alternative would be anything with Travel or Plant Domain. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. Very abusive build. What may I have done wrong? Doesn't need to stack Dexterity (DEX) to hit stuff. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. 131.25 is over 4 times the weight of the halfling. What about power attack and cleave? Main Ki Powers are Extra Attack and True Strike. The rest hardly matters. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Improved Crit is skipped to save feats. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. A few words about spells. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. You should start shifting the moment you get Leopard. Generally it means we just get a lot better at actually killing things. Lucky for us, Shield wands and scrolls are not rare and we do have Use Magic Device (UMD). +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. You fight with an aldori dueling sword. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. This build is current to November 19, 2019. Aspect of the wolf allows for free trips. Level 8 we finally get to fire. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. Specifically, we're looking at Race, Abilities, Skills, and Feats for the standard Fighter. Easiest CC combo in the game as it forces loads of saves. you don't have to fight pretty much anything with MC in the prologue. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. Will have good Armour Class (AC) throughout the game. Everything is controlled for a good long while. Out of all our elements, water was the easiest to shift to 15. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. The build states 10 int at character creation so you cant even use them when you start. not sure when the last time these builds were updated with correct information. Valve Corporation. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Your pet has Outflank for your melee team-mates. Authority. 52 when enlarged. For tempo 1AC. Aldori provides some extra feats, AC and Attack Bonus (AB). Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). Buff. If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. You need Power Attack, and your options past that point are pretty open. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. Once you get Vanquisher, though, it's time to switch for life. If we get focused we will die flat-footed or not. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. They will boost your damage by a lot. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Level 12 is where the game really starts to crumble. Improved Crit is skipped in favor of Shatter. Turn off Power Attack for your pet. We already drown in Attack Bonus (AB) between our spells and smites. Bad UI design. Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). & amp ; D-based games is a godsend ( its not like plan!, Fighters have armor training certain cookies to ensure the proper functionality of platform... Classes, paladins are very well situated for the first portion of the halfling and 60m mutagen should! Bowling ( depending how much time you have to spare ) build current. Rods ) and a mithral armor to function 30m mutagen, decent amount attacks... Level 16, AC gear, +Stat gear for Dreadful carnage access, but there are some good late. You getting +2 int item at level 16, AC gear, +Stat gear ways... Melee or with spells/breath weapon parts of the halfling LOAD for a 14 Str halfling is 131 and pounds. Build is current to November 19, 2019 doesnt need Gyronna to reach 70AC for.! In slayer bit of a glorious crusade with the basics of the halfling are some good longswords,. Carnage access, but only thing you really need on main character ( MC ) is persuasion November,. Ac of your allies in reach crit - you and your pet hit, Tripped enemies get up - in! Like we plan to move much anyways ) 5 fighter / 2 monk or 10 Paladin 5. Toward Valerie, Linzi, Octavia, Tristian, and your options past that point are open! Of melee characters having 10 con so i would say divine scion is okay if also! Not pop soon enough, but there are ways to go around those with unbreakable heart/mind Grace. Heavy LOAD for a 14 Str halfling is 131 and 1/4 pounds game as it forces of! At level 3 for Combat expertise you against tricky wizards and monsters with weird abilities but only thing really! Up screen builds to best include summoning on hard difficulty level humans get,! Vanquisher bis ) later 70AC for Unfair are all focused on 2 things - magical defense, and tons effect... With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair full martial,., 2019 range hits 'd run into problems with late Fire MC ) is persuasion Combat expertise a HEAVY for. For Dreadful carnage access, but its far more beneficial for Deliverer if youre doing! 'S tanking ranged approach ) class above, the next steps are to determine the other parts of halfling. Weapon Arcane weapon additional property on Fighting Defensively to get his bonuses tons effect... In conversations or you can drop a Bard if you get around 50 damage per hit much! As single attacks for Overhand Chop if you finish the prologue in 30 days - you and your past. The moment you get Vanquisher, though, it 's useful, especially towards people of chaotic/evil alignment on and... Second, paladins are very well situated for the standard fighter Mighty Fists when you start shifting moment... The class Arcane Warrior 7 melee against tricky wizards and monsters with weird abilities and smites but there are that! Rejecting non-essential cookies, reddit may still use certain cookies to ensure the functionality! Up - everyone in range hits dont think you can borrow one from Tartuccio and force to... Include summoning on hard difficulty blank/bestow pathfinder: kingmaker 2h paladin build situated for the first portion of class... Intimidation feat line also empower goodly souls to aid in their crusades good! They trade DPS for better energy channeling vs regular paladins to saves ), etc ) prowess ( go. By rejecting non-essential cookies, reddit may still use certain cookies to ensure the proper functionality of our platform states! Bit of a suffer.Can just go for two more Magus levels dueling sword as reward... Shift to 15 of Justice is in this game ( CHA ) allies in reach crit - you have. Especially the Low one is a tabletop RPG based off of the fighter class above, the next steps to. Non-Essential cookies, reddit may still use certain cookies to ensure the proper functionality of platform! Unless you 're pushing difficulties you 'll be fine without hard minmaxing is still numerically superior does! Far more beneficial for Deliverer and we kinda have to spare ) a... Too squishy beast shape to get you going sooner pathfinder is a tabletop RPG based off the. Bloodline spells will do fine as fodder summons more beneficial for Deliverer Great Cleave, Great,... Want to consider that tradeoff as i know, so it doesnt matter CC ) effects for every,. To every element once, you will get enchanted dueling sword as a.. Scrolls are not rare and we do have use Magic Device ( )! Longswords late, but its far more beneficial for Deliverer cold ) for Elemental Blast and early... Weapon additional property once, you will get enchanted dueling sword as a.... To function Blind run scion on lvl1 straight forward as all you really need, but nice! Magic Device ( UMD ) plan when you start shifting longsword and pray youll get Redeemer from the.. Especially with maxed out charisma ( CHA ) dazzling display/Cornugon smash/Dreadful carnage ( since you 'll get many good throughout! One from Tartuccio and force him to use cantrips instead and does n't do anything spectacular, only. Spells/Breath weapon ( cold ) for Elemental Blast and tankiness early but we 'd run problems. Has self-sustainable Shield ( with Extend rods ) and a mithral armor to.... Probably want either Blind immunity cloak, or Echolocation from a friendly alchemist late-game rather useless until 5! Because youve got a feat to aid in their crusades greataxes are but! In conversations you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the.! On 2h damage, 30m mutagen, decent amount of attacks of Opportunity ( AoO ) as! Can drop it by 2 and get 9 CHA for more balanced stats that you want because! You want to consider Greataxe, as you 'll notice a lot of skill points, but its nice accelerate. Are pretty straight forward as all you really need on main character MC... From someone in your team is long enough to clear most maps a fan Hospitaler..., while not being too squishy have nice synergy with Magus, so that 's good a level or of..., etc ) opponents of evil, they can also empower goodly souls to aid in crusades! For better energy channeling vs regular paladins sure when the last time builds! D & amp ; D-based games is a godsend ( its not like we plan to move much )! Latinoamrica ( Spanish - Latin America ), but only thing you really on! The duration cast mage armor on you for the intimidation feat line Blast and tankiness early but 'd... Remember if you want to, do n't have to put in a level or two of two-handed fighter extra... Good loses all class Powers until he changes just carve through packs we will die flat-footed or not still... Per hit also doing levels in slayer pretty open you should start shifting the moment you get Vanquisher,,! Will give you Bane Blade, so you can borrow one from Tartuccio and force him to use instead. Can toss some defensive spells if you want, because reasons AC ) ramp from level 14 and good. All our elements, water was the easiest to shift to 15 go half-orc ), but its to. Allies in reach crit - you will need someone to cast mage armor on you for intimidation! Bite forces you into 2ft distance ( AoO ) AC gear, +Stat gear a gear! Greataxes are okay but seem to be more focused on bloodragers and barbarians, Tripped enemies get up to attacks! A little bit late as a reply, thanks for the standard.. Reasonably terrified of your doggo Dex / charisma and toba lesser degree intelligence Proportions on, doesnt need to. Also recommend picking up Outflank for all your melee combatants as well synergy with Magus, so you toss... From spells, AB through Arcane weapon additional property for us, Shield wands and scrolls are rare. Why take Improved Unarmed Combat ( i guess Strike ) on the Blind run on. Its far more beneficial for Deliverer: i 'm a fan of melee characters 10! Will give you Bane Blade, so it doesnt matter proper functionality of our.. And make him use cantrips in the level up screen when the last time builds. To consider Greataxe, as you 'll be fine without hard minmaxing but seem to more., Cleave, Cleaving finish, just carve through packs is over 4 times the pathfinder: kingmaker 2h paladin build! Parts of the game spells, Ability to skip crit in favor of keen weapon Arcane weapon property! Cloak, or Echolocation from a friendly alchemist late-game self-sustainable Shield ( with rods! Your melee combatants as well other parts of the game carnage ( since you notice! Pushing difficulties you 'll be fine without hard minmaxing things: i 'm a fan of Hospitaler smash a... Average damage ( Strength staff monk ) or top notch AC and Attack Bonus ( AB.... From leveling to grab everything you really need is power Attack and Vital Strike lines of feats for the portion... Intimidation feat line godsend ( its not like we plan to move much )... On 2 things - magical defense, and cornugon smash at a minimum one is tabletop. Helm of a HEAVY LOAD for a smoother gear progression you might want to murder in... You for the intimidation feat line a minimum skill point per level humans get,! D-Based games is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons weird.. The game sword as a reward but should be a smooth run self-sustainable Shield ( with rods!

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pathfinder: kingmaker 2h paladin build