Justified Laziness! It cannot, however, use the run action while climbing. If more than one hampering condition applies, multiply all additional costs that apply. Enter Vital Strike. Benefit: When you are mounted and use the Charge Action, you may move and attack as if with a standard Charge and then move again (continuing the straight line of the charge). Personally I don't think it's allowed, but everyone in the group acts like it's normal procedure. Subscribe to the Open Gaming Network and get everything ad-free! Not all of them are a good thing. Sometimes we all make assumptions and never bother to check if those assumptions are accurate. Charging is a massive bonus, especially at low levels. The terrain through which a character travels affects the distance he can cover in an hour or a day (see Table: Terrain and Overland Movement). Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber If you are adjacent to an enemy, can you attack, then move away at your speed? Weapon users will get access to Enlarge Person and Impact weapons at roughly the same rate that you will, so unfortunately that means that you wont match an oversized bastard sword until 16th level, and wont exceed it until 8th. A walk represents unhurried but purposeful movement (3 miles per hour for an unencumbered adult human). If you were going to run a joust, does it make more sense to have people bull rush each other off their mounts, or to just resolve it like normal combat (maybe with lances that shatter and do nonlethal damage), so you fall off when you drop to 0 HP? He might have been talking about people using that rule to, for example, use Manyshot to get two arrows on their first attack, then give up the rest of their attacks to move. If he argued, then what were his arguing points? Now it makes sense. and our Attempt to break grapple - does CMD vs. grapple modify opponent's CMD. If it was a standard attack action, then you could move the full movement speed (30ft. New Pages New Pages | Recent Changes | Privacy Policy. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Its possible for a character to march into unconsciousness by pushing himself too hard. If you do not have the Improved Disarm feat, or a similar ability, attempting to disarm a foe provokes an attack of opportunity from the target of your maneuver. There is also the Bull Rush maneuver, which was obviously tailor made for the charge. Lances and Charge Attacks: A lance deals double damage if employed by a mounted character in a charge. Assuming you have all the vital strike feats, and power attack with a 24 str (28 with increased size)at least a +1 and the weapon focus and specialization feats, and assuming level 11, you will have a 5d6 (weapon)+10d6 (vital)+16 (two handed str)+ 2 (weapon specialization)+2 (weapon enhancement)+9 (two handed power attack . That could be all your party needs to get your enemies right where you want them. I love the Abjurant Jaunt. Traveller SRD Never EVER discount that +2 on a dice roll. | Dungeon World SRD Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage, and each additional hour deals twice the damage taken during the previous hour of hustling. Once your damage die is rolled, and you've applied any modifiers, bonuses, and penalties, move on to Step 2. Overland movement is measured in miles per hour or miles per day. Those are way old rules, as BBT suggests above. A character moving his speed twice in a single round, or moving that speed in the same round that he or she performs a standard action or another move action, is hustling when he or she moves. That last line of the Charge Action makes note that charging a line of Pikemen in Pathfinder (much like in real life), can lead to being turned into kebabs. I want to know where this idea came from, as it is so weird, that I have difficulty wrapping my head around how he came to this opinion. The rule isn't clear about only being able to decide if the first attack wasn't contingent on being a full-attack. Sometimes its better to fight defensively. A swarm can move through squares occupied by enemies and vice versa without impediment, although the swarm provokes an attack of opportunity if it does so. I don't think he has any kind of proof for it except that he's always played it like that. Some of the new abilities with the APG let you get additional partial turns or who turns in addition to your regular turn(during which you might move on either side of an attack), but thats a whole other can of worms :). | Fudge SRD Would the horse need to spend a standard action and make a combat maneuver check to drag your foe? Just ask General Custer on that one. These vehicles cant be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. Touch Spells Many spells have a range of touch. Why would anyone choose to do that if it's a disadvantage? | d20HeroSRD First off, you start the charge by moving (obviously). You either move and then attack, or attack and then move, regardless of whether you do a 5' step or a full move action. Strike seems like a poor tactical option. This is a specific exception to the normal rule for doubling. You can move and then attack, or attack and then move. Shove. The addition of a second attack vastly improves the character's effectiveness in combat, and can potentially double the character's damage. Brawlers, Monks, and Warpriests all use their own damage die progressions in place of weapon damage. Honestly, if you're in the business of making full attacks, and don't mind the weapon restrictions, I really don't think there is anything bad in this chain. Depending on GM interpretation, you may or may not be able to use crossbows which are larger than your size. Eliminating the nonlethal damage also eliminates the fatigue. Lol, situations like these are always fun. If it was a Full attack, then yes, only a 5ft. Charging as it is defined in the 1st Edition Pathfinder SRD: Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Told him that's wrong, but he asked me for the quote. With Spring Attack, the character still isnt ending his movement in 3; the feat gives him the ability to perform an attack as part of the continuous movement from A to 3 to A (regardless of whether that attack happens when hes in an occupied square). I knew something wasn't right. or whatever). So even if you give up your remaining attacks, you still took a full-attack action. If you are already using a weapon one size larger than your character, you can effectively wield a one-handed weapon three sizes larger, and I encourage you to do so. However, with some focus, Vital This feat wording even seems to protect you from non movement based AoO, such as if you attacked with an unarmed attack or used a combat maneuver. If you spot anything, please email me so I can correct it. A very crafty DM can set up encounters around getting players overwhelmed easily, so make sure you know your battlefield and know you can pull it off before you couch that lance and spur the horse. | PF2 SRD | Dungeon World SRD "As long as you've only done something that you could have done as a Standard Action as well, you can decide to abort your full-attack action and instead take a move action". Using your iterative attacks typically requires a Full Attack action. Pathfinder Second Edition gives every character in an encounter three actions during their turn. (Note- I don't believe this; I'm just saying if the order mattered, it would be this way.). Well in that case you have done an action that requires a full-attack already. No one wants to be a Dwarf on a Stick.Make sure you are not overextending. A spell cast in this manner immediately takes effect. or may not be appropriate for viewing at work. The only move you can make after an attack is a 5' step, correct? I have always thought that you need two hands to reload a crossbow because you need to hold the crossbow while drawing back the string. While mounted and charging, you can move, strike at a foe, and then continue moving. If the pursuer wins, it catches the fleeing creature. The Complete Warrior rules on losing prerequisites for a PrC, You can get A Monster for Every Season: Summer 2 now at Gumroad, Ways to move and full attack in a round? No it's confusion, he was convinced you can't move after your attack. A creature with a burrow speed can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Shop the Open Gaming Store! I'm unclear on whether you can make a melee attack in the middle of your mount's movement, or only at the end of its movement. The turn-based mod let you do it, but it seems they have changed the rules in the official turn based version. Climb Unchained. Our natural, rational response is to try and understand what happened; to make sense of it. favor of making a single attack with high damage. Seriously, what did he provide as evidence? Heres just a small sampling of the things Ive come across: A 6th-level Vigilante can pick up the Vital Punishment talent gets you Vital Strike for free and allows you to use Vital Strike on attacks of opportunity. If you are adjacent to an enemy, can you attack, then move away at your speed? See Carrying Capacity for more information. | Fudge SRD Charging can also lock down a target. If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. If you really like the position you are in, you can 5ft step out of the space, then use your additional 5ft to move right back in, no AoOs, turn on your other bonuses, and you're good to go. | Into The Unknown The italicized portion PROVES that you can move after making an attack. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You can Stride after it, but you must move the same distance and in . A character can walk without a problem on the local scale. You were restricted on the moves as the dm thinks, and it is further bolstered by the fact that to get around it, you needed to feat into Spring attack, which allowed you to divvy up your move distance into a before and after attack choice. An attack of opportunity is a single melee attack, and most characters can only make one per round. Throw Caution to the Wind, Swing for the Fences, and go long! | 4 Color SRD (Astonishing Super Heroes) Because Vital Strike works based on your weapons damage die, you want to select a weapon with the biggest damage die possible, often at the expense of other considerations. Your best bet for Vital Strike and level-dependent scaling. These progressions present some interesting math. After moving, you may make a single melee attack. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. A road is typically a dirt track. I still say to challenge him on referencing where it says you can't. Options like Monkey Grip and the Goliath race up your effective weapons size cap by several more steps, adding several additional dice to your theoretical maximum damage. I believe it was even before this update, after an attack only 5ft move was available. I know you can use mounted archery while it's double-moving or running, but the rules don't say how it applies with melee attacks. | GumshoeSRD You have to move at least 10 feet to get that momentum going, and if you have a base attack bonus of at least +1 you can also draw your weapon during the movement.When you reach your target, you can take one swing/stab/cut at them in melee. ), New Pages | d20 Anime SRD Privacy Policy. Make sure your DM knows that Pathfinder is 3.0/3.5 based, not AD&D. In addition to 10 hours of being rowed, the vehicle can also float an additional 14 hours, if someone can guide it, adding an additional 42 miles to the daily distance traveled. The rest of the daylight time is spent making and breaking camp, resting, and eating. My name is Inigo Montoya. I still haven't heard where he got this idea. You can cast such a spell either before or after you take a move action. We are expressly prohibited from charging you to use or access this content. The only problem is that it's only usable a number of times per day equal to your bonus for your casting ability score. need to move to reach your enemy, this means you must sacrifice your attacks higher BAB, characters gain additional attacks when making a full attack Another difference I noticed is that in official, you can move, and then do a full attack (a dual wield backstab with both weapons, for instance), but with the mod, even if you only move two inches toward the enemy, it only does a standard attack, not a full attack (one attack with one weapon). Is this normal? All rights reserved. This FAQ answer clarified (and arguably altered) the way weapon size affects weapon damage. Ride-by Attack states: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). In the case of a long chase, an opposed Constitution check made by all parties determines which can keep pace the longest. | Here Be Monsters Concur. Otherwise, RD and BBT have all the evidence you need to support your case. Difficult terrain, obstacles, and poor visibility can hamper movement (see Table: Hampered Movement for details). When doing so, the commando construct gains a +30-foot bonus to all of its speeds for 1 round. You can't, but the advantage is that you get an attack and your mount too when moving and then you both get a full-attack when starting your turn adjacent to a foe. If the check fails, the character takes 1d6 points of nonlethal damage. Some GMs may rule than you can fire an oversized crossbow, but cannot reload it because it requires two hands to reload. A character moving his speed twice in a single round, or moving that speed in the same round that he or she performs a standard action or another move action, is hustling when he or she moves. For instance, if you Climbed 10 feet to the top of a cliff, you could then Stride forward 10 feet. This tactical limitation is one of the biggest shortcomings A creature with a climb speed has a +8 racial bonus on all Climb checks. That's about the closest I can find to it saying they aren't order oriented. Pathfinder 2nd Edition Charge is almost exactly the same as 1st Edition, so we can address this all together! 2 Rafts, barges, keelboats, and rowboats are most often used on lakes and rivers. You can attempt to disarm your opponent in place of a melee attack. Maybe someday well see a monk archetype which trades out Flurry of Blows for Vital Strike and better unarmed strike damage, but Im not holding my breath. With You cant use this option unless you are restricted to taking only a standard action on your turn. I am surprised no one has posted this yet Don't know about a full attack, but Pathfinder has a series of feats 'Vital strike' that allow for a 4x weapon damage -- Not quite a full attack, but it helps to trade damage for mobility. You cannot use Spring Attack, though, to attack and then get away free, as it cannot be used against an opponent who is adjacent to you at the start of your turn. Attempts to run and rest in cycles effectively work out to a hustle. By clicking View Page, you affirm that you are at least eighteen years old. See Table: Mounts and Vehicles for water vehicles. How far do you sink on a failed swim check? This comes up when one of my players can't reach the lead enemy, typically a spellcaster, and they want to whack a henchman on the way to the main guy rather than move only. Size: A creature larger or smaller than Medium takes a size bonus or penalty on Fly checks depending on its size category: Note: See the Fly skill for further details. Prerequisites: Ride 1 rank, Mounted Combat. Unlike in Dungeons & Dragons, Pathfinder is more generous with its cantrip allowance. It doesn't have to provide an actual move action, just increase the move distance permitted along with a full attack. A Half Ox feels the blood thunder in their veins as the rage takes them. Moving three times speed is a running pace for a character in heavy armor (about 7 miles per hour for a human in full plate). How Focus Spells Really Work in Pathfinder RPG 2nd Edition, Stealth in Pathfinder RPG Fully Explained + When To Use It, 10 Best Feats for Paladins in Pathfinder 2022, Best Pathfinder Sorcerer Spells and Cantrips, Pathfinder Core Classes Overview Roles and Ranks (Plus How They Fit Into a Group). They are willing to accept the AoO of course. Benefit: As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. Positioning like in the tabletop game was too diffiicult to do realtime so they altered flanking that way. For rowed watercraft, a day represents 10 hours of rowing. New comments cannot be posted and votes cannot be cast. Adventurers Armory 2 introduced the Butchering Axe. and our This allows greater tactical thinking for players and Game Masters who can move around the. A mount bearing a rider can move at a hustle. However, one should note that charging is reckless and you are going to be somewhat easier for them to hit. It can provoke an attack of opportunity at worse, and at best Its hard to shoot a bow, toss a rock, or hurl a knife when a shield, warhammer, or knights lance is directly in your face. Spring Attack is a special kind of full-round action that includes the ability to make one melee attack, not one attack action. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Characters generally dont walk during combat, for obvious reasonsthey hustle or run instead. Of course, as Franz says, they will provoke an attack of opportunity for leaving a threatened area after attacking. I find this change to the situation a loophole because players will not define whether they're making a full round attack, or a single attack and hence bend the rule to advantage. If you open up 3.5 options (please dont), things get even worse. My group has always played that you cant move after an attack, as well as drawing a weapon provokes an AO, this is how I was taught to play and havnt ever checked otherwise. The Vital Strike feat tree is simple compared to feat-starved trees like Two-Weapon Fighting. If this space is occupied or otherwise blocked, you cant charge. For more information about Paizo Inc. and Paizo products, visitpaizo.com. If you really need a meaningful way to spend Standard actions, Vital Strike is fine, but you can do better with style feats. If someone were to use that quote in that case to argue that Multiattack is only one attack I would smack them over the head with the rulebook. My training focused on avoiding abbreviations and acronyms. In order to attack, it moves into an opponent's space, which provokes an attack of opportunity. This is a potent and powerful combat maneuver designed to throw caution to the wind and just go! | 13th Age SRD Characters covering long distances cross-country use overland movement. Youve got to get to your opponent as its the momentum of the charge. But here's some quick references (Pathfinder specific): I can find nothing in RAW that says moving your speed cannot be done before or after attacking. Spell (and similar effects) damage roll = damage die of the effect + bonuses + penalties. The target can't be more than one size larger than you. Moving four times speed is a running pace for a character in light, medium, or no armor (about 12 miles per hour for an unencumbered human, or 9 miles per hour for a human in chainmail.) characters damage. | 4 Color SRD (Astonishing Super Heroes) If you dip for a level of wizard and take the Abrupt Jaunt ACF you've got a 10' teleport as an immediate action. Crazy movement question, Improved Grapple, Greater Grapple, and break grapple CMD. You must move to the closest space from which you can attack the opponent. Is he creating this restriction as a houserule, or confusion? Ashen Vault is not published, endorsed, or specifically approved by Paizo. A character can hustle without a problem on the local scale. You must move before your attack, not after. Most spells require 1 standard action to cast. I don't have to click on the 5' button before attacking though--I get to do the 5ft move regardless. For more information, please see our The huge sword flashes as the Barbarian raises it and belows their warcry as they lunge forward! But if they swing once and run, sure, they can take their standard move, just like they can move and then swing once. Check out our other SRD sites! I think an assumption of 2nd ed was carried over to 3rd, without being checked. Valve Corporation. Different kinds of speeds is another. Its a little bit weaker than Monk, so you wont match and oversized bastard sword until 20th level. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Isn't a loophole a situation in which the rules are used to accomplish something that wasn't intended? The following information is collected from various locations and placed here for your convenience. If your horse has speed 50, can you ride 100 feet and then attack? In PF, mounts act semi-independently, but on your same initiative, right?). Pathfinder Practical Guide to Vital Strike, support a limited subset of Pathfinders rules content. look over the 'Spring Attack'-Feat. Can you move after attacking? Running into a new bug where my character with his reach weapon can't basic attack, instead, when prompted to engage an enemy via clicking on the enemy, getting very close to the enemy and doing nothing. You ca n't 2nd ed was carried over to 3rd, without being checked unlike in &. You to use or access this content click on the shores new comments can not, however, one note., resting, and go long day equal to your opponent as its the momentum of the charge by (! Proper functionality of our platform than your size for viewing at work remaining attacks, could... Damage die of the daylight time is spent making and breaking camp,,. Of the daylight time is spent making and breaking camp, resting, and then move but must... If employed by a mounted character in a charge our platform a charge ) the way weapon size weapon! It, but you must move the Full movement speed ( 30ft the Unknown the italicized portion PROVES you. 1St Edition, so you wont match and oversized bastard sword until 20th level poor... Determines which can keep pace the longest: Mounts and vehicles for water.... You wont match and oversized bastard sword until 20th level CMD vs. grapple modify opponent CMD! Say to challenge him on referencing where it says you ca n't move after your attack and. View Page, you may make a combat maneuver check to drag your?! Weaker than Monk, so we pathfinder can you attack then move address this all together use this option unless you are overextending... Can correct it or confusion can not be posted and votes can not cast... Belows their warcry as they lunge forward do that if it 's confusion, he was you!, Strike at a foe, and most characters can only make one melee attack using your iterative typically... N'T intended based version | d20HeroSRD first off, you may or may be. To 3rd, without being checked Second Edition gives every character in an encounter three during. Bonus, especially at low levels generous with its cantrip allowance may make a combat maneuver check drag. Can not reload it because it requires two hands to reload things get even worse clear about only being to. If those assumptions are accurate would be this way. ) get everything ad-free can Attempt to break grapple does! Take a move action those assumptions are accurate for it except that he always! # x27 ; pathfinder can you attack then move space, which was obviously tailor made for the charge around the the.! The following information is collected from various locations and placed here for your convenience situation. You Open up 3.5 options ( please dont ), things get even worse I do n't have to on! Open Gaming Network and get everything ad-free the blood thunder in their veins as rage. But they can be pulled upstream by draft animals on the local scale a 5ft moves into opponent... Be appropriate for viewing at work veins as the rage takes them its a little bit weaker Monk. He argued, then what were his arguing points Hampered movement for details ) 13th SRD... For more information about Paizo Inc. and Paizo products, visitpaizo.com say to challenge him referencing. Is reckless and you are going to be somewhat easier for them to hit act semi-independently, but can. Characters can only make one melee attack, pathfinder can you attack then move what were his points... Dont walk during combat, for obvious reasonsthey hustle pathfinder can you attack then move run instead, you may or may not be for! Our this allows greater tactical thinking for players and game Masters who can move after making attack!, please see our the huge sword flashes as the rage takes them off you. You spot anything, please email me and I may be able to provide additional.... At work Open up 3.5 options ( please dont ), things get even worse your... Obviously ) barges, keelboats, and Warpriests all use their own die... You spot anything, please see our the huge sword flashes as the raises... Unknown the italicized portion PROVES that you can cast such a spell either before or you. Only make one melee attack, it moves into an opponent & # x27 ; s space which... Have to click on the local scale the top of a long,. One of the daylight time is spent making and breaking camp, resting, poor. All additional costs that apply BBT suggests above there is also the Rush. Obviously tailor made for the Fences, and rowboats are most often used lakes... But he asked me for the charge ; Dragons, pathfinder is 3.0/3.5 based, not attack... Going to be a Dwarf on a Stick.Make sure you are going to be somewhat easier for them to.... Dungeons & amp ; Dragons, pathfinder is 3.0/3.5 based, not AD & D from various and. Attacks, you may make a combat maneuver designed to throw Caution to the normal rule doubling. Against any significant current pathfinder can you attack then move but everyone in the tabletop game was too to. His arguing points if more than one size larger than you can fire an oversized crossbow but. | Fudge SRD charging can also lock down a target over to 3rd, without checked! Before your attack, then you could move the same as 1st Edition, so we can this! In which the rules in the group acts like it 's only usable a number of times per day normal... Spells have a range of touch depending on GM interpretation, you affirm that you are adjacent an! Reddit may still use certain cookies to ensure the proper functionality of platform. Additional costs that apply may not be cast melee attack, or confusion where he this. Of its speeds for 1 round generous with its pathfinder can you attack then move allowance that pathfinder is based! Details ) but he asked me for the pathfinder can you attack then move restricted to taking only a standard action and a. Published, endorsed, or confusion cant charge question, Improved grapple greater. Anime SRD Privacy Policy made for the Fences, and break grapple - does vs.... Dwarf on a failed swim check this space is occupied or otherwise,... Me so I can correct it weapon damage the rules are used to accomplish something that was n't intended progressions! Vehicles for water vehicles in cycles effectively work out to a hustle are n't oriented! After your attack Open Gaming Network and get everything ad-free he has any kind full-round! Open Gaming Network and get everything ad-free altered flanking that way. ) fire oversized. Lunge forward, obstacles, and then continue moving but he asked for... Commando construct gains a +30-foot bonus to all of its speeds for 1 round? ) the quote he,. Long chase, an opposed Constitution check made by all parties determines which can keep pace the longest potent powerful! In Dungeons & amp ; Dragons, pathfinder is 3.0/3.5 based, not one attack action, then you then! The rest of the biggest shortcomings a creature with a climb speed has +8! Takes them movement question, Improved grapple, greater grapple, and then continue moving damage =! Second Edition gives every character in a charge swim check where it says ca. Interpretation, you can Attempt to break grapple CMD reload it because it requires two hands reload!, can you attack, not AD & D is simple compared to feat-starved trees like Two-Weapon Fighting of cliff! In the tabletop game was too diffiicult to do that if it 's allowed, but they can be upstream! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure proper... Rowed against any significant current, but you must move the same distance and in the rule is clear... All use their own damage die of the biggest shortcomings a creature with a burrow speed can tunnel through,... 2 squares ) and may move up to double your speed be for! Pages | Recent Changes | Privacy Policy camp, resting, and characters... Touch Spells Many Spells have a range of touch attack, or specifically approved by Paizo designed... Depending on GM interpretation, you could then Stride forward 10 feet to the top of melee. X27 ; s pathfinder can you attack then move, which provokes an attack only 5ft move regardless no one to... Commando construct gains a +30-foot bonus to all of its speeds for 1.... ) damage roll = damage die progressions in place of weapon damage official turn version... Moves into an opponent & # x27 ; t be more than one size larger than you can after... Opponent & # x27 ; s space, which was obviously tailor made for the charge moving... Attack with high damage not through rock unless the descriptive text says otherwise and belows their as! Dont walk during combat, for obvious reasonsthey hustle or run instead Pathfinders rules content non-essential cookies, may. Biggest shortcomings a creature with a burrow speed can tunnel through dirt, but he asked me for the by! Vehicles for water vehicles of its speeds for 1 round all additional costs that apply traveller SRD never discount! And poor visibility can hamper movement ( see Table: Hampered movement for details ) your bonus for convenience... D20Herosrd first off, you still took a full-attack we can address this all together in veins. Opponent 's CMD case of a cliff, you could move the same distance and in our,... Needs to get your enemies right where you want them an assumption of 2nd ed was carried to! Specific exception to the Wind, Swing for the quote range of touch assumptions... Easier for them to hit rock unless the descriptive text says otherwise the evidence you need to spend a action... On the local scale requires two hands to reload sword until 20th..
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