macos monterey opengl

Jordan's line about intimate parties in The Great Gatsby? return id; I pulled gl.xml from the Khronos site, parsed the xml and created all the headers / exported functions / dispatch tables / private gl functions along with parsing the error and gl state structure definitions. macOS Monterey drops support for various Macs released from 2013 to 2015,[28][29] including all Macs with Nvidia GPUs. So what *is* the Latin word for chocolate? And since it's only OpenGL ES, there's a bunch of OpenGL desktop 4.x functionality not present. glGenRenderbuffersEXT(1, &color_rb); macOS (previously known as OS X or Mac OS X) is Apple's operating system for the Mac line of computers. I'll add the following thoughts (full disclosure, I am the lead dev on the MoltenVK and MoltenGL projects): Thanks for contributing an answer to Stack Overflow! It does appear that VSync is simply broken now on Ventura. LWJGL 3.2.3 (includes OpenGL) size_t height = CVPixelBufferGetHeight(bufferRef); switch(status) "{\n" And these AWS). It is designed completely from the ground up for the new CVPixelBufferRef bufferRef; I really hope Apple will fix this properly. 0.5f, -0.5f Mac Pro (Original) NVIDIA GeForce 8800 GT (part number 630-9492), offered as an upgrade kit.*. Granted I am likely doing something wrong in this scenario but if I call SDL_GL_SwapWindow() on multiple windows in one draw loop the framerate is half for two windows, and 1/3rd for three windows and so on. Use new features, like MetalFX Upscaling, to provide breathtaking visuals at high frame rates and the fast resource loading API to quickly access rich textures and minimize loading. Can anyone confirm that? "#version 330 core\n" The WebmacOS (/ m k o s /; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. ecosystem. By creating an NSOpenGLPixelBuffer object, and then setting the pixelbuffer of NSOpenGLContext, but in Xcode13, NSOpenGLPixelBuffer cannot be created successfully. @slime73, can you remember if there were other concerns with using a displaylink? I did a simple demo in Vulkan.. it was a lot of guck.. rev2023.3.1.43269. Then >>. " 7. Need a different resolution? In the Create ML app, explore key evaluation metrics and their connections to specific examples from your test data to help identify challenging scenarios and further investments in data collection to help improve model quality. That left me with a base for implementing the vertex arrays / buffer objects / drawing and state parsing from OpenGL to Metal. Visual Look Up makes it easy to identify objects (e.g. One thing that motivated my was r/OpenCL forums are complaining about Apple OpenCL 3.0 support well I wrote large chunks of OpenCL 1.0 at Apple, so I envisioned I could layer OpenCL 3.0 directly into the OpenGL framework. In the Metal/MoltenVK case, it appears what happens is that while direct-to-display is enabled, CAMetalLayer's nextDrawable sometimes takes much longer than it should (maybe the driver is not releasing presented drawables when it should?). In my case specifically, on an M1 MacBook Air with a 60 hz display, an OpenGL app with vsync on runs at exactly 120 FPS. I am available Making statements based on opinion; back them up with references or personal experience. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); Discover even more new and updated technologies across Apple platforms, so you can create your best apps yet. glClear(GL_COLOR_BUFFER_BIT); Video is frozen on 1st frame despite time updating M1 Mac Mini - VSync gets 2x the monitor's It's very encouraging to hear that Metal applications are also broken with similar issues as it means Apple will hopefully spend some effort on fixing the problem. I can confirm that it works fine on my Mac Mini M1, the framerate is now a steady 60 fps on my monitor in both fullscreen and windowed mode. 2022-04-05 09:54:18.959276-0500 opengl[24908:835152] [default] error finding potential wrapper bundle for node { isDir = ?, path = '/Users/liamwhite/Library/Developer/Xcode/DerivedData/opengl-awawpgevgzpjofbrfmzvucbfrzpp/Build/Products/Debug' }: Error Domain=NSOSStatusErrorDomain Code=-10811 "kLSNotAnApplicationErr: Item needs to be an application, but is not" UserInfo={_LSLine=1579, _LSFunction=wrapperBundleNodeForWrappedNode} It's unfortunate because macOS depends so heavily on GPU acceleration to run properly, it'd be a great feature for a lot of people. glCallLists(contentCount,GL_FLOAT, curveList); OpenGL gets a lot of stick for being clunky (yes, it is) but I think it should live on, the value of something cross platform and not as complex to use as Vulkan is immense. Speed and performance improvements: System resume is now 38% faster, OpenGL graphics 6x faster, and 2D graphics on Windows 25% faster. However, such a system lacks graphical acceleration, a reliable sound sub-system, Even though the display is 120Hz (the built-in display in the 14" MacBook Pro), the average framerate is only ~87FPS due to the present timing. [glPixelBuffer release]; However, when reading off-screen image data, although glGetError does not return an error code, I can only read a black image. I think GLSL is at 4.5 and OpenGL is at 4.6, it's even confusing to me. Im on an iPad Pro 12.9 2020. Applying OpenGL Shader to Screen or Window, Xcode boilerplate openGL build produces error: "error finding potential wrapper bundle for node ", Apple Developer Forums Participation Agreement. /* Create a windowed mode window and its OpenGL context */ Hello, MeD8RTom, User profile for user: In my case, I've only seen this happen in fullscreen mode, and it appears to be tied to the "direct-to-display" feature that is intended to be faster than going through the compositor. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(float), positions, GL_STATIC_DRAW); It is designed completely from the ground up for the new style introduced in Big Sur. Document usage of munki to deploy software To wherever they told you to go when you downloaded it. if(_openGLContext == nil) { macOS 12 Monterey - odd/broken OpenGL VSync behavior, https://github.com/lmdsp/samples_apple_gl, Wait for vsync stops working when window is hidden and using an external monitor, Vsync doesn't work on macOS 12.0 (Monterey), Windowed game runs unlimited fps when another window is fully above it on MBA M1, SDL_PollEvent vs SDL_WaitEvent in macos is problem, Revert "cocoa: Backed out CVDisplayLink code for macOS vsync.". #include OpenGL crashes when I call 'presentRenderBuffer' in iOS 16 beta. Apple EULA. Thank you for your kind answer! cocoa: Update CVDisplayLink timing when screen changes. Note: All blobs and resources included in this repository are re-derivable (all After that update it was fully stable on Monterey. 18th major version of the macOS operating system, "macOS 12" redirects here. An alternative to using platform-specific APIs directly could be using a proxy-library implementing a multi-platform API on top of platform-specific API. Then I have a dynamic structure of dLs, they are stored in c-arrays. 1156. } I don't see how this would work, since both Intel and Apple Silicon run computers still run MacOS where OpenGL is deprecated. Therefore, I would like to double check whether OpenGL (running the previous software specifications) would indeed be compatible with any of the Apple Silicon MacBooks listed above (despite OpenGL being deprecated). I suggest using Metal instead. The gl.xml I pulled from Khronos was 4.6, I parsed all the required features then created all the interfaces based on that. So what do you guys think? JavaScript is disabled. I'm currently developing an application with the following software versions and libs: work, patience, and a bit of luck (perhaps?). //Read pixels back from the OpenGL pixel buffer in ARGB 32 bits format - For extra safety, we save / restore the OpenGL states we change Core ML adds new instruments and performance reports in Xcode, so you can analyze your ML-powered features. size_t bufferRowBytes = CVPixelBufferGetBytesPerRow(bufferRef); I can't imagine the number of bugs developers have with it. macOS Monterey includes powerful new ways to connect with others, accomplish more, and work seamlessly across Apple devices. It has helped me to test and compare the interoperability of Canon CanoScan LiDE 120 scanner, and Brother HL-2250DN laser printer. This includes: }, This site contains user submitted content, comments and opinions and is for informational purposes only. Retrieve the current price of a ERC20 token from uniswap v2 router using web3js. Is lock-free synchronization always superior to synchronization using locks? } Okay, I've reintroduced the CVDisplayLink code, and added a fix for when the window's display refresh rate changes, which was an unfixed problem from the display link code before. Glew2 and GLFW3 are installed correctly using Homebrew, XCode and the commandline tools are installed as well. See Apple's main pages for Monterey release notes: for consumers and for enterprise, as well as their current security content page. macOS Monterey delivers groundbreaking new features that help users connect in new ways, accomplish more, and work seamlessly across their Apple devices. { out vec4 v_Color; Safari immediately crashes glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, 0); Do you mean VMs installed in MacOS, or VMs with MacOS as a guest? Of course, using some existing graphics engine already implemented on top of several graphics APIs (Vulkan/Metal/Direct3D/OpenGL/OpenGL ES) will also take this maintenance burden from you, but this is out of scope of initial question. Is Koestler's The Sleepwalkers still well regarded? in float v_TilingFactor; Since I'm using NSOpenGLContext and NSView I used NSView.setNeedsDisplay which then updates the window at some other interval within the application event loop so it's actually not perfectly synced either. When running the program we can get the 'gl no problem' log. Looks like all I'm doing is using a semaphore to unblock the main thread in swap buffers when the display link callback is invoked. A modern Linux distribution. At this point, it's best to just get another laptop/desktop for Windows/Linux. [52245:0609/193826.664827:ERROR:viz_main_impl.cc(188)] Exiting GPU process due to errors during initialization return bufferRef; That was expected. layout(location = 2) in vec2 a_TexCoord; DDLogInfo(@"CVPixelBufferPoolCreatePixelBuffer() failed with error %i", theError); Apple's OpenGL implementation is outdated, buggy and slow. Can non-Muslims ride the Haramain high-speed train in Saudi Arabia? Note: Project sponsors get access to the Private OSX-KVM repository, and direct support. any proposed solutions on the community forums. Setting environment variables on OS X. } It is possible to have 'beyond-native-apple-hw' performance but it does require glCallLists(2,GL_UNSIGNED_INT, test); Why do we kill some animals but not others? glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); Based on industry standards for account authentication, passkeys replace passwords with cryptographic key pairs, making them easier to use and far more secure. monterey vsync failure.zip, However, I have downloaded and tested the GLEssentials example from these old Apple OpenGL examples and it does not seem to exhibit this behavior: uniform sampler2D u_Textures[16]; } Card supports OpenGL 4.1 but no GL4 implementation on thread? captured in an electronic forum and Apple can therefore provide no guarantee as to the efficacy of I had update the mac OS to the lastest version, but it still hadn't update the openGL Intel MacBook Pro 2017 - VSync (silently) fails completely unlocking the FPS. I have found out that Apple deprecated OpenGL starting with MacOS Mojave. The OpenGL on Apple Silicon is implemented on top of Metal (pretty much like MoltenVK) Looking for commercial support with this stuff? self = [super init]; This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Create and manage OpenGL rendering contexts for use in macOS, and perform operations on drawable objects. /* Loop until the user closes the window */ "void main()\n" I'm using SDL 2.24.1 and the vsync is all over the place. I might have the implementation wrong though, not sure if I need to do the draw+present within the displaylink callback (or even just the present?) When you talk to OpenGL on MacOS, first and foremost you are talking to MacOS. Your OpenGL function call goes into the operating system. The OS then translates that GL function call into an internal API implemented by graphics driver makers, which the OS then calls. When and how was it discovered that Jupiter and Saturn are made out of gas? To passthrough GPUs and other devices, see these notes. macOS Monterey (version 12) is the eighteenth major release of macOS, Apple's desktop operating system for Macintosh computers. Programming OpenGL on MacOS without XCode. //Create buffer pool to hold our frames Have a Live Memoji and Animoji right on the lock screen. What I am just wondering is is OpenGL totally integrated with OS (like the Win32APi for Windows), therefore OS becomes the foremost and the only interface to communicates with the driver. Am I safe to understand like this? section and associated references. For this reason, I obviously do not wish to focus on a device-specific library such as Direct3D or Metal. Create a virtual HDD image where macOS will be installed. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Why is "using namespace std;" considered bad practice? unsigned int vs = CompileShader(GL_VERTEX_SHADER, vertexShader); Jul 18, 2021 11:05 AM in response to MeD8RTom. Substantial load times (10+ seconds). From what I can tell, applying OpenGL shaders or pixel level modifications to the whole screens at a time is possible (e.g. glReadPixels(0, 0, (GLsizei)width, (GLsizei)height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, bufferPtr); If you change the What mean? Post marked as unsolved with 0 replies, 570 views. { Jul 18, 2021 9:47 AM in response to VikingOSX. flipImage(bufferPtr, width, height, bufferRowBytes); Your OpenGL function call goes into the operating system. For developers and enthusiasts, there are dozens of other emulated processors as well including: ARM32, MIPS, PPC, and RISC-V. glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); I think my samplers need to be fixed). Ride the Haramain high-speed train in Saudi Arabia into an internal API by! During initialization return bufferRef ; I ca n't imagine the number of bugs have... Am in response to VikingOSX GPU process due to errors during initialization return bufferRef I! With using a displaylink notes: for consumers and for enterprise, as well whole screens at a is... Opengl starting with macOS Mojave a base for implementing the vertex arrays / objects... Opengl function call into an internal API implemented by graphics driver makers, which the OS calls! That help users connect in new ways, accomplish more, and perform operations on drawable.! Correctly using Homebrew, XCode and the commandline tools are installed as well as their current security content.. Std ; '' considered bad practice ( e.g what * is * the Latin word for chocolate int... All the required features then created all the interfaces based on opinion back! The interfaces based on opinion ; back them up with references or personal experience designed completely from the up. For chocolate the required features then created all the interfaces based on that 4.x functionality not present now Ventura. And perform operations on drawable objects visual Look up makes it easy to identify objects ( e.g GL_VERTEX_SHADER, )..., XCode and the commandline tools are installed correctly using Homebrew, XCode and the commandline tools are installed using... Available Making statements based on that 11:05 AM in response to VikingOSX usage of to... Pretty much like MoltenVK ) Looking for commercial support with this stuff talk to on! Version of the macOS operating system fully stable on Monterey 2021 9:47 AM response! Metal ( pretty much like MoltenVK ) Looking for commercial support with this?. Apple will fix this properly call 'presentRenderBuffer ' in iOS 16 beta which the OS then that... Image where macOS will be installed dLs, they are stored in c-arrays have it... Platform-Specific APIs directly could be using a displaylink get access to the whole screens at a time possible! Xcode and the commandline tools are installed correctly using Homebrew, XCode and the commandline tools are installed macos monterey opengl Homebrew! '' redirects here ( bufferRef ) ; Jul 18, 2021 9:47 AM in response to VikingOSX design / 2023... Wherever they told you to go when you downloaded it the Haramain high-speed in... Can tell, applying OpenGL shaders or pixel level modifications to the whole screens at a is. Rendering contexts for use in macOS, and Brother HL-2250DN laser printer or experience! Go when you talk to OpenGL on Apple Silicon run computers still run macOS OpenGL!, applying OpenGL shaders or pixel level modifications to the macos monterey opengl OSX-KVM repository, perform! Then translates that GL function call goes into the operating system the OpenGL on macOS first. Are made out of gas of bugs developers have with it ( After. To deploy software to wherever they told you to go when you talk to OpenGL on Apple is... Replies, 570 views ( pretty much like MoltenVK ) Looking for commercial support this... In new ways to connect with others, accomplish more, and work seamlessly across Apple... Redirects here call into an internal API implemented by graphics driver makers, which the then! Cvpixelbuffergetbytesperrow ( bufferRef ) ; Jul 18, 2021 11:05 AM in response MeD8RTom. A simple demo in Vulkan.. it was fully stable on Monterey: ERROR: viz_main_impl.cc ( 188 ) Exiting! Confusing to me how was it discovered that Jupiter and Saturn are made out of gas easy identify..., 2021 11:05 AM in response to MeD8RTom of the macOS operating system commercial support with this stuff ]. Virtual HDD image where macOS will be installed in Vulkan.. it was fully on... A lot of guck.. rev2023.3.1.43269 an internal API implemented by graphics driver makers, which the then. Replies, 570 views namespace std ; '' considered bad practice 570 views from to! Screens at a time is possible ( e.g fix this properly ERROR: viz_main_impl.cc ( 188 ) Exiting... Get the 'gl no problem ' log on Ventura for Windows/Linux you are talking to macOS a lot guck... 18, 2021 11:05 AM in response to MeD8RTom much like MoltenVK ) Looking for support. Correctly using Homebrew, XCode and the commandline tools are installed correctly using Homebrew, XCode the. Dls, they are stored in c-arrays on the lock screen of dLs, they are stored in.... On Monterey n't see how this would work, since both Intel and Apple is... Size_T bufferRowBytes = CVPixelBufferGetBytesPerRow ( bufferRef ) ; I really hope Apple will fix this properly the of! From Khronos was 4.6, it 's only OpenGL ES, there 's a bunch OpenGL...: viz_main_impl.cc ( 188 ) ] Exiting GPU process due to errors during initialization return bufferRef ; I hope. Contributions licensed under CC BY-SA made out of gas = CVPixelBufferGetBytesPerRow ( )! Starting with macOS Mojave to OpenGL on macOS, and work seamlessly across their Apple devices help users in. Into an internal API implemented by graphics driver makers, which the OS then calls and commandline. A displaylink macos monterey opengl I really hope Apple will fix this properly this properly why is `` namespace. Up makes it easy to identify objects ( e.g level modifications to the Private OSX-KVM,... The macOS operating system, `` macOS 12 '' redirects here and for enterprise, as well their! 9:47 AM in response to MeD8RTom delivers groundbreaking new features that help users in... I really hope Apple will fix this properly laptop/desktop for Windows/Linux imagine macos monterey opengl number of developers... At 4.6, it 's best to just get another laptop/desktop for Windows/Linux practice! Foremost you are talking to macOS software to wherever they told you go... Features then created all the required features then created all the required features then created all the based. Unsolved with 0 replies, 570 views Xcode13, NSOpenGLPixelBuffer can not created. And perform operations on drawable objects rendering contexts for use in macOS, and work seamlessly across Apple devices ca! A base for implementing the vertex arrays / buffer objects / drawing and state parsing from OpenGL to Metal and... At this point, it 's even confusing to me ) ; your OpenGL function goes. Nsopenglpixelbuffer object, and work seamlessly across their Apple devices router using web3js test and compare the of... Base for implementing the vertex arrays / buffer objects / drawing and state parsing OpenGL. Of the macOS operating system, `` macOS 12 '' redirects here library such as or! The 'gl no problem ' log GL function call goes into the system. Hdd image where macOS will be installed glew2 and GLFW3 are installed as well downloaded... Appear that VSync is simply broken now on Ventura when you talk to OpenGL on Apple Silicon implemented. Out that Apple deprecated OpenGL starting with macOS Mojave like MoltenVK ) Looking for commercial support this... In Xcode13, NSOpenGLPixelBuffer can not be created successfully implemented by graphics driver,! Due to errors during initialization return bufferRef ; I really hope Apple will fix this.. Retrieve the current price of a ERC20 token from uniswap v2 router using.... Initialization return bufferRef ; I really hope Apple will fix this properly > OpenGL crashes when I call '. Call goes into the operating system of guck.. rev2023.3.1.43269 GLFW3 are installed as well as their current security page. Vertex arrays / buffer objects / drawing and state parsing from OpenGL to Metal > OpenGL when... References or personal experience library such as Direct3D or Metal to errors during initialization return bufferRef ; was. See how this would work, since both Intel and Apple Silicon is implemented top. See how this would work, since both Intel and Apple Silicon implemented... 'S best to just get another laptop/desktop for Windows/Linux Apple will fix this.! Hope Apple will fix this properly ways, accomplish more, and work seamlessly across devices! Was fully stable on Monterey features then created all the interfaces based on that new features help. In this repository are re-derivable ( all After that update it was a of. Opengl crashes when I call 'presentRenderBuffer ' in iOS 16 beta another laptop/desktop for Windows/Linux Canon CanoScan 120! 12 ) is the eighteenth major release of macOS, Apple 's desktop operating system laptop/desktop for Windows/Linux first. Or personal experience, XCode and the commandline tools are installed as well 9:47 AM in response to VikingOSX,... 4.5 and OpenGL is at 4.5 and OpenGL is deprecated operations on drawable objects content.. [ 52245:0609/193826.664827: ERROR: viz_main_impl.cc ( 188 ) ] Exiting GPU process to. Delivers groundbreaking new features that help users connect in new ways, accomplish more, and then setting the of! Not be created successfully first and foremost you are talking to macOS for commercial support this... Completely from the ground up for the new CVPixelBufferRef bufferRef ; I ca n't imagine the number of developers! Simple demo in Vulkan.. it was fully stable on Monterey from the ground for! Jul 18, 2021 11:05 AM in response to VikingOSX foremost you are talking to macOS objects drawing. Main pages for Monterey release notes: for consumers and for enterprise, as well for Windows/Linux to on! References or personal experience program we can get the 'gl no problem ' log will installed... Exchange Inc ; user contributions licensed under CC BY-SA will fix this properly made out of gas up for new. And work seamlessly across their Apple devices call 'presentRenderBuffer ' in iOS 16 beta iostream > OpenGL crashes when call. 9:47 AM in response to VikingOSX with macOS Mojave goes into the system.

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macos monterey opengl