You can earn some Chaotic points if you attempt to do so, though. Theyll attack as soon as you talk to them, so you can choose your moment to strike. If you suck up the essence of Myrkul when you encounter him, you'll earn this ability, which acts a bit like the Destroyer mechanic in Baldur's Gate II. No matter what you do, Magda, Jasper, and the audience will attack you. Thatll gain you some experience and let you move on to search the furnace, which contains the replica of the Sword of the Gith that you lost at the beginning of the expansion. It takes a couple rounds to reach its full effect, but actually heals for more damage than a full Heal spell (180 points vs. 150). Hes much tougher than his compatriots, but is still just a melee fighter, so take him down to become the new jarl. It would appear that Okku did not take kindly to your thrashing of him earlier. Silence(Brd/Cle2) on Satchel with Weapon + 1 Pristine Air AND 1 Brilliant Power (CL 12) = Silence DC 14 1 Pristine Air AND 2 Brilliant Power (CL 15) = Silence DC 16 1 Pristine Air AND 3 Brilliant Power (CL 18) = Silence DC 18 1 Pristine Air AND 4 Brilliant Power (CL 21) = Silence DC 20 1 Pristine Air AND 1 Pristine Power (CL 24) = Silence DC 22 . Begin by exploring the northern room here. It prevents the target from acting, though, so its less useful in combat than the regular Heal spells. Crafting magical items has taken on a new role in the expansion, and Safiya will be on the forefront of it with her Enchanters Satchel and Shapers Alembic. The Scrivener is inside. People over at the official forum even started dozen of threads for Owlcat Games to start another kickstarter just so that they'll release a toolset like Neverwinter Nights 1+2. Now that youre free to roam about more of the city, feel free to wander around a bit. Even though we were evil, keeping Safiya on our good side was well worth the thought of having the Founder running around in a tomb. Gann isnt much of a buffer. That is to say, I'd rather use greater belts than have 8 regen, but they simply don't work - even if the battle log displays damage resistance, no actual damage is removed. Should you return both of the Tomes intact to Rammaq, hell give you the Dire Totem of the Beastlands, which confers a permanent, magical bonus of +4 to each stat (Strength, Constitution, etc.) Okku is corporeal, so it shouldnt be too difficult for Safiya to hit him with touch attacks like Polar Ray, allowing you to damage him down pretty quickly. These devices are scattered around the level. Kaelyn can cast Mass Aid, as well. With a little talking to, he can likely be brought over to the side of the insurrection. If, on the other hand, you keep Akachi alive, his spirit will slumber within you somewhere, Myrkul will remain dead, and the curse will be liftedbut youll never be able to leave the City of Judgment again. Third Door: A Lesser Primal Fire Elemental will pop out of the door here. unfortunately NWN2 doesn't have its own board. In both OC and MotB you can enchant any weapon to very high levels, in MotB to ridiculously high damage. The dryads will get some spells in on you, but if youre lucky, only Okku and some of the Telthor wolves and snow leopards will follow you. Whatever! I recently reinstalled Neverwinter Nights 2 to play while quarantined and decided to start an evil playthrough. If you find his quarters (to the north of the stairs leading to the Headmistresss Tower), loot the bookcase within, then Bash it to reveal a hidden door. Thats located in the southwestern corner of the map, near the giant earth elemental there. If you do so, youll enter. If you wish to destroy the elemental, its not too difficult to do so: its big and powerful, but theres only one of it, so if it manages to bypass your buffs and hit you with damage, its pretty easy to heal your way through it. Even with his extra casts per day, you can still run through your Heal spells pretty quickly, so you may want to use healing kits and increase his Heal skill after Spellcraft and Concentration. If Okku is in your party and you attempt to devour the Wood Man, hell automatically turn on you and youll be forced to kill him. Youll also be able to loot the Red Guard bracers from her body, which offers 25% immunity to magic, immunity to level and ability drains, and three casts per day of the Greater Dispelling spell. Youre going to be facing off against three or four Shadowmasters here, which are tough rogue enemies that can sneak attack for a massive amount of damage, alongside Ivin, whos tough to hit and who deals out a lot of damage. Bug notes: is actually a fortitude save and also works on more than just undead. Give the scrolls to Safiya to let her scribe them if you cant use them yourself. The purposes of this conversation is simply to start a fight, so pick a side and defeat your foes. Gann doesnt come stocked with any kind of crafting abilities, but if you give him Craft Magic Arms and Armor, hell be able to do most of the same functions as Safiya. The gnoll has the last lever, and is using it as a club. This evil follower is kind of problematic from a gameplay standpoint, so we lugged along the big bear as a teammate. When the situation stabilizes a bit, head back into the room and get to work. Ammo can now be crafted from these materials: Adamantine, Cold Iron . Regardless, you need to take out the whole group. She can wield a shield as well as the next guy, though, letting her be a frontline distraction if your main character isnt a melee class. Overview: 1) This mod will allow you to enchant ranged weapons (longbow, shortbow, heavy crossbow, light crossbow, and sling) with an unlimited elemental ammo enchantment. You can also find the secret room behind the exit portal here to find the Mourningring and the Thayan Knight Halfplate, both very good magical items. Most of the dialogue options here will lead to fights, though, which isnt necessarily a bad thing. Hell also just give you the ring if you simply tell him "You are complete", but youll lose a bit of experience from not killing him and his Knights. Sometimes the quest wont update properly to indicate that its complete; if this is the case, move back towards the gate to update it. If you select the "I think we should hear her out" option, youll earn influence with Gann. One of Many'll give you pretty decent buffs from loyalty (including +6 regen), and you can win him over without causing a lot of trouble by including him in the party right before you head to Myrkul - otherwise he's pretty shit and should by all means be left on the benches. When youre ready to start the fight, walk your main character towards Okku and engage him in dialogue. Like its spiritual predecessor, Planescape: Torment, MotB itemization is quite interesting and varied. Unfortunately for you, this entails heading back to the Prime material plane and returning to the Temple of Kelemvor, where you can speak to Darovik to advance the quest a bit. Eventually youll reach the bheur herself, who seems to mean you no harm. When youre thoroughly buffed and ready to go, select your main character and tell the rest of your party to hold their ground via the right-click Commands menu. If you nab the skeleton keys, Inarus will ask that you not open a spare room thats adjacent to his quarters. Feel free to devour one of them if need be. With that done, return to the Prison and head through the portal again. Luckily for you, its possible to avoid taking on all of the enemies here at once, at least from what we can tell. As it turns out, shes been captured by the spirits of the forests rage and anger, and has been converted into a creature that wants nothing more than to see you dead and protect the forest that she thinks youve come to destroy. Thatll buff it quite a bit. Check the corpse and the beetle mound for items, then speak to Fentomy on the shore. Despite the fact that we were playing an evil character, though, we didn't use One of Many very much before giving him up and reverting back to a save where we could take Okku instead. If you want to pick up the spear we were telling you about before, you can head to the northwest a bit. . In NWN2 you can have up to 4 classes, in NWN1 i think that you can only have up to 3. Kaji can pretty easily pick the locks leading on through here, but be careful. After a bit of talking, hell reveal that you need to wait until dark in order to pass into the sunken city nearby. If your Influence with your teammates is high enough, you may be able to declare your love for one another and gain a special Romance feat. You should have obtained two Mask Fragments in the game thus far: once from encountering Bishop in the Wall of the Faithless, and once from sleeping by the rock in the Immil Vale. Or is the Holy Sword obsolete because you can craft items? Buy Gann and Safiya plenty of ammo, rest in town, then head outside to face the spirit army. Hes not going to dish out as much damage as a fighter or barbarian, but hell ping away at targets from a safe distance and contribute to the fight as well as he can. The benefit is for berserkers only: you gain an extra +2 AC bonus when you rage, with larger bonuses if you have Greater or Mighty Rage. Genasi: A simple Diplomacy check ("You shouldnt have to stand for this kind of behavior") should work for almost any character; we had only 2 points in Diplomacy and the guy got out of dodge when we attempted to use it. You likely cant, unless you have a high Diplomacy skill. Theres a relatively good result, one somewhat neutral option, and one particularly evil act. Find a good one overlooked here? I might sound like a complete moron but you can have 4 different classes in NWN these days?! When you attempt to leave the Sloop, Zorah at the door will make you pay 500 gold for starting a fight. There are a couple of maverick fire elementals here that you can use Provoke Spirits on if you happen to need to eat some souls. You can use this up to ten times per day, with a five-minute cooldown between uses, but every usage beyond the first will greatly increase your craving. Thieve's Hood (OC): immunity to KD and Poison and some minor skill bonuses. Bard: Durler in here wishes to play a game called Hells with you. Although the game had its rough spots, many of them were polished after patching, allowing Obsidian to focus on loads of new content for the expansion pack, Mask of the Betrayer. If you didnt like the character you played in Neverwinter Nights 2, you can also make a new character and level them up to level 18 to try out a new style of play. The process is simple: put a weapon or armor in the enchanters satchel, put in an essence, then cast a spell on the satchel to enchant the weapon. Along the way through the game, you'll be able to earn new feats related to your spirit-eating abilities that will make you more flexible in how you approach your addiction. You can find the Prison to the north. What lies in the distant land of Rashemen? The best scimitar you see before enchanting becomes easy is +1 +1d6 fire damage. Buff yourself thoroughly before proceeding up the mountain here. Pump him for info, then ask him to rejoin you. If you have a lot of trouble with this fight, save it and come back later when you have another party member. When you do go through, youll have to fight Khai, a red wizard, along with another red wizard, a couple of erinyes, and whatever creatures the fools manage to summon. If you have a main character from Neverwinter Nights 2, youll need to load up the last saved game that you made with that character, hit Escape, and select Export Character. Keep in mind that you won't get malleate spirit until you're almost done with act II - so you can't get more than +4/+5 bonuses until then. This is no small choice, as it will greatly effect how the rest of the game plays out. (Gann can also make this deal if you fail the Appraise check and you have a high enough influence with him.). Bastard swords get a very negligible base damage increase (which you can basically ignore since your damage per hit is going to get so high through spells and feats in comparison that the difference between 1d8 and 1d10 is pretty much a rounding error). Certain item base properties are considered enchantments. Kelemvor himself will appear before you here. Unless you set her AI to let her cast spells autonomously (not recommended), shell usually sit back and fling away with whatever crossbow you give her. I keep hearing all this awesome talk about Scimitars because of their Crit rate. The enchantments can be performed on either a blank weapon or an already enchanted weapon. Rebuff yourself, then head into the Vault itself. And this time, I wanted to release my inner munchkin and see just how OP I could get with crafting. Spirit energy shows you how much energy you have; you can gain more energy either by attempting to suppress your appetite for spirits, or by devouring enemies that are near death. If he believes you, hell leave, but he likely wont. Beyond that, though, your major choice is to stay on the side of Zoab, Rammaq, and Seyryu as they assault the city, or switch alliegiences and fight alongside the citys defenders in exchange for the promise of finding your soul. You arrive just outside the City of Judgment, where Zoab, a fallen angel, stands in waiting. Weapon forged from scratch (wooden spear): 7 vamp regen, 5d6 cold, fire and acid, 1d6 magical, 1d6 positive, 1d4 . OOM has some problems, you see; he's invisible to everyone but the main character, so if your character can't cast spells, other characters aren't going to be able to buff him or heal him. Before you manage to go anywhere, Efrem the Stag and Susah the Crow will speak to you, offering to lend their aid, but only if you find their sister. Still, with her ability to wear heavy armor and shields, she can eventually get a pretty high armor rating, allowing her to stand in the thick of things and distract the enemies from your more potent damage dealers. If it's not too much work for you? (Oddly enough, despite the fact that hes listed as eventually getting stuff like Power Critical and Improved Critical, his critical strike rating stays at 20/x2. She recommends that you travel to the north, on a boat, to find the Wood Man, a spirit who has battled spirit-eaters in the past, to seek out a cure for your affliction. Material: (Metal) Adamantine. Start moving from vault to vault here, killing his minions. Move through to the operating theater. They have his soul, but require a decent amount of goods in exchange for it: 50,000 gold and three souls of the students of the academy. The new ones still retain the old item's description, though you can change the name. One thing to note about Okku is that you cannot control what he selects when he levels up, and you also wont be able to equip him with anything other than a single amulet and a pair of rings. If you pull on the lever in the door, itll open, theoretically causing the two mephits closest to the door to switch places. It can also perform the usual lockpicking and trap detecting abilities, although the presence of Safiyas familiar kind of makes that less useful than youd probably think. Gann doesnt really have a lot of spells that benefit from Empowerment or Maximization or Persistance, so the metamagic feats arent really worthwhile for him. Kill him and move on. After he joins, equip his armor and his weapons, and take a good long look at the feats that he has available, as theyll come in handy. by randomsome1 Updated to v3.2 on Dec 17, 2007 Updated to v3.2 on Dec 17, 2007 You can try to talk her out of it, but if you do, youll be locked out of the Sloop and will need to enter through Shadow Mulsantir. If you head into the room with all of the mephits, youll see that its split in two by a gate with a door in it. Hell tag along on your party as a fifth member (i.e. Shes surrounded by a frightful aura that will probably cause most of your party members to flee in terror; Gann seems to be immune to this, and Kaelyn may be as well. Unfortunately, we werent able to enter either of the rooms at the end of the hallway. If you head along the path out into the hills, youll come across Kuarra, who asks that you follow her. If you fought them, then all of the petitioners and guards will be hostile to you. Some spirits, such as the ones outside of Mulsantir, are neutral to you, so if you wish to absorb their souls, you'll have to Provoke them into attacking you. Warding of the Spirits is a party-wide buff thatll be pretty handy when facing off against spirit enemies. If you sided with Rammaq before and gave over the two Tomes to him, his minion, Blademistress Sorona, will be waiting for you here. As the auto-save before the last teleporter indicates, theres a tough fight coming. Unfortunately, theres been a bit of tumult in Safiyas absence, and the entire place is crawling with enemies. Were betting that these are the humans you have to lure to the Uthraki, if you accept their quest involving finding new meat for them to eat. These spellcasters will drop some nice loot for you. If you do, they'll occupy it and join your party as One of Many. Hell appear on a hill off to the west when youve defeated all of the Manifestations, but he wont run towards you until he spots you. Doing so will drive the girl mad, and cause her father and a number of his spiritual allies to attack you. Fentomy is here, as well, and offers you a deal. The first option (demanding cash) will shift you a few points towards chaotic. If you head back to the town gates of Mulsantir, youll be spoken to by a girl named Kuarra, who tells you that her tribe can help you with your condition. 1) This will only work if you have Mask of the Betrayer installed and are running version 1.12.1295 (the current patch level as of 3/19/08). Recall Spirit is a resurrection spell that will work well if any of your members accidentally dies. Volomer will only join if three of the other berserkers have already joined the rebellion. Begin with the southeastern corner, which leads to. Lena: Your challenges here include one of Nakkais cats, Lena herself, and the sleeping Sergei. Youll need to explore a bit to find a way to reach the Coven from here. 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